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1-Jun-21
BLOOD SPEAR
A 30-min full-fledged third-person action-adventure game where you kill stuff by throwing your spears and impaling a variety of enemies.
Player abilities include aim & throw your spear, impale your enemies, absorb blood to heal, dash, melee attack, etc.
type of work
3C Design
AI Design
Cutscenes
Scripting
team size
7
engine


1-Aug-20
MOTHER
MOTHER is a short first-person psychological horror game about protecting your children while descending deeper & deeper into madness.
Protect your children at all cost. Be careful, because their death is permanent!
type of work
3C Design
AI Design
Level Design
Dialogs
Environment Storytelling
Scripting
Audio Design
team size
3
engine


27-May-20
LEVEL DESIGN BLOCKOUTS #2
Building two levels for a soulslike Action-RPG.
The first inside a poor village that is breaking apart because it's sitting on top of the lair of a giant worm.
The second located underneath, where giant worms are roaming around, closer to the player this time.
type of work
Level Design
LD Tools Scripting
World Design
team size
1
engine


3-Apr-20
SQUIRREL 3C - DESIGN PROTOTYPE
Designing a controller which gives the experience of being a small & fast squirrel, capable of climbing trees and gliding through the air
type of work
3C Design
Animation Logic
team size
4
engine


22-Dec-19
BUG MAN - CUSTOM MAP FOR MEGAMAN
Megaman must navigate a small and narrow network of caves filled with insects and natural obstacles
type of work
Level Design
Environment Storytelling
team size
1
engine


20-Nov-19
YOKAI - 3C PROTOTYPE
Use a mysterious mask to travel to the spirit world.
type of work
3C Design
Level Design
Scripting
team size
6
engine


3-Oct-19
LEVEL DESIGN BLOCKOUTS #1
Building two levels to explore different emotions.
A modern office space to invoke feelings of being lost & feeling scared in an environment that is usually relaxed
A dream-like place where a prisoner dreams about the outside world.
type of work
Level Design
Scripting
team size
1
engine


29-May-19
INSURGENCY - MAP FOR SHADOWRUN: HK
Building a level focused around player choices, exploration and interesting narration.
type of work
Level Design
Quests
Dialogs
Environment Storytelling
team size
1
engine


15-Apr-19
3C PROTOTYPE - GRAPPLE MELEE FPS
A FPS where shooting propels you forward, and you can only attack with your sword. Frenetically grapple towards enemies before they kill you!
type of work
3C Design
AI Design
Level Design
team size
2
engine


12-Jan-19
CREATION - AI PROTOTYPE
A short prototype exploring gameplay concepts where you can use animal behavior to your advantage.
type of work
3C Design
AI Design
Level Design
Dialogs
Environment Storytelling
team size
1
engine


21-Sep-18
TRAUMA
My first attempt at a psychological horror game.
You play as a narcoleptic tormented by his dreams, running away from a shady organization.
type of work
3C Design
Level Design
Dialogs
team size
1
engine


8-Sep-18
SHORT HORROR PROTOTYPE
My first game prototype, made while learning UE4.
You're lost in a dark forest and a terrifying creature is hunting you down.
type of work
Level Design
3C Design
team size
1
engine
