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1-Jun-21

BLOOD SPEAR

A 30-min full-fledged third-person action-adventure game where you kill stuff by throwing your spears and impaling a variety of enemies.

Player abilities include aim & throw your spear, impale your enemies, absorb blood to heal, dash, melee attack, etc.

type of work

3C Design
AI Design
Cutscenes
Scripting

team size

7

engine

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1-Aug-20

MOTHER

MOTHER is a short first-person psychological horror game about protecting your children while descending deeper & deeper into madness.

Protect your children at all cost. Be careful, because their death is permanent!

type of work

3C Design
AI Design
Level Design
Dialogs
Environment Storytelling
Scripting
Audio Design

team size

3

engine

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27-May-20

LEVEL DESIGN BLOCKOUTS #2

Building two levels for a soulslike Action-RPG.

The first inside a poor village that is breaking apart because it's sitting on top of the lair of a giant worm.
The second located underneath, where giant worms are roaming around, closer to the player this time.

type of work

Level Design
LD Tools Scripting
World Design

team size

1

engine

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3-Apr-20

SQUIRREL 3C - DESIGN PROTOTYPE

Designing a controller which gives the experience of being a small & fast squirrel, capable of climbing trees and gliding through the air

type of work

3C Design
Animation Logic

team size

4

engine

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22-Dec-19

BUG MAN - CUSTOM MAP FOR MEGAMAN

Megaman must navigate a small and narrow network of caves filled with insects and natural obstacles

type of work

Level Design
Environment Storytelling

team size

1

engine

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20-Nov-19

YOKAI - 3C PROTOTYPE

Use a mysterious mask to travel to the spirit world.

type of work

3C Design
Level Design
Scripting

team size

6

engine

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3-Oct-19

LEVEL DESIGN BLOCKOUTS #1

Building two levels to explore different emotions.

A modern office space to invoke feelings of being lost & feeling scared in an environment that is usually relaxed
A dream-like place where a prisoner dreams about the outside world.

type of work

Level Design
Scripting

team size

1

engine

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29-May-19

INSURGENCY - MAP FOR SHADOWRUN: HK

Building a level focused around player choices, exploration and interesting narration.

type of work

Level Design
Quests
Dialogs
Environment Storytelling

team size

1

engine

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15-Apr-19

3C PROTOTYPE - GRAPPLE MELEE FPS

A FPS where shooting propels you forward, and you can only attack with your sword. Frenetically grapple towards enemies before they kill you!

type of work

3C Design
AI Design
Level Design

team size

2

engine

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12-Jan-19

CREATION - AI PROTOTYPE

A short prototype exploring gameplay concepts where you can use animal behavior to your advantage.

type of work

3C Design
AI Design
Level Design
Dialogs
Environment Storytelling

team size

1

engine

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21-Sep-18

TRAUMA

My first attempt at a psychological horror game.

You play as a narcoleptic tormented by his dreams, running away from a shady organization.

type of work

3C Design
Level Design
Dialogs

team size

1

engine

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8-Sep-18

SHORT HORROR PROTOTYPE

My first game prototype, made while learning UE4.

You're lost in a dark forest and a terrifying creature is hunting you down.

type of work

Level Design
3C Design

team size

1

engine

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